The Heart of Shadowrun: Dice Pools
Shadowrun uses a unique dice system that's both elegant and realistic. Instead of rolling a single die and adding modifiers, you build a "dice pool" - a handful of six-sided dice that represent your combined natural talent, training, and equipment. Think of it like assembling a team for a specific task: the more qualified people you bring, the better your chances of success.
Interactive Dice Pool Example
Scenario: Your Street Samurai is shooting at a corporate security guard
Success and Failure: The Hit System
In Shadowrun, each die that shows 5 or 6 is a "hit." You need a certain number of hits to succeed at different tasks:
Difficulty Examples
- 1 Hit: Simple tasks (picking a basic lock, driving in normal traffic)
- 2 Hits: Moderate challenges (hacking a standard system, smooth-talking a guard)
- 3 Hits: Difficult actions (disarming a bomb, casting a complex spell)
- 4+ Hits: Extreme challenges (breaking military encryption, performing surgery under fire)
The Beauty of Extra Hits
Unlike many RPGs where you either succeed or fail, Shadowrun rewards excellence. Extra hits beyond the threshold represent degrees of success:
- Shooting: Extra hits increase damage
- Hacking: Extra hits provide additional access or stealth
- Social: Extra hits give more information or better deals
- Magic: Extra hits increase spell effectiveness
Character Attributes: Your Natural Talents
Every character has eight core attributes that represent their basic capabilities. Think of these as your character's hardware specifications:
Body
Physical Structure: Health, muscle mass, and physical resilience. Determines how much damage you can take and how much you can lift.
Example: A Body 6 troll can shrug off gunfire that would drop a Body 2 elf.
Agility
Physical Coordination: Hand-eye coordination, balance, and fine motor control. Used for shooting, sneaking, and acrobatics.
Example: High Agility lets you thread a needle or thread a bullet through a crowd.
Reaction
Combat Reflexes: How quickly you respond to danger. Determines initiative in combat and reaction to surprises.
Example: High Reaction means you draw first and dodge bullets like Neo.
Strength
Raw Power: Muscle strength and physical force. Used for melee damage, lifting, and breaking things.
Example: A Strength 8 troll can punch through a brick wall.
Willpower
Mental Fortitude: Determination, self-control, and resistance to mental influence. Your mental armor.
Example: High Willpower resists mind control spells and intimidation.
Logic
Analytical Thinking: Problem-solving, pattern recognition, and systematic reasoning. The foundation of hacking and technical skills.
Example: Logic helps you crack codes and diagnose technical problems.
Intuition
Gut Instincts: Situational awareness, empathy, and subconscious processing. Your "spider sense" for danger.
Example: Intuition tells you when someone's lying or when you're being watched.
Charisma
Personal Magnetism: Social presence, leadership ability, and force of personality. Your social operating system.
Example: High Charisma makes people want to help you or follow your lead.
Skills: Your Learned Abilities
The Skill System
Skills represent training and experience. When you attempt an action, you combine the relevant Attribute + Skill to form your dice pool. Think of attributes as your natural talent and skills as your training:
Skill Rating Scale
- 0: Untrained (use attribute only, often with penalties)
- 1-2: Novice (basic training, amateur level)
- 3-4: Professional (career-level competence)
- 5-6: Expert (among the best in your field)
- 7+: Legendary (world-class mastery)
Character Creation: The Priority System
Creating a Shadowrun character is like allocating a limited budget across five crucial areas. You assign priorities A through E to determine what your character excels at and what they sacrifice:
| Priority | Metatype (special attribute points) |
Attributes | Magic / Resonance | Skills (individual / group) |
Resources |
|---|---|---|---|---|---|
| A | Every metatype available, including troll — with the most special attribute points |
24 points | Magician or Technomancer at the highest rating |
46 / 10 | 450,000¥ |
| B | Every metatype still available, but troll drops to zero points |
20 points | Magician or Technomancer at a lower rating; Adept or Aspected at their best |
36 / 5 | 275,000¥ |
| C | Troll no longer available; the rest cost most or all of their points |
16 points | Magician or Technomancer at the lowest usable rating; Adept or Aspected |
28 / 2 | 140,000¥ |
| D | Human and elf only | 14 points | Adept or Aspected Magician only, at minimum rating |
22 / 0 | 50,000¥ |
| E | Human only, 1 point | 12 points | Mundane — no magic, no resonance, ever |
18 / 0 | 6,000¥ |
It is your allowance of Special Attribute Points, and Special Attributes means exactly three things: Edge, Magic and Resonance. Nothing else.
This is the single most misread cell on the sheet. Taking troll at Priority A does not make you a better troll — trolls have the same racial modifiers whatever priority you bought them at. What the high priority buys is points to spend on Edge. And a mundane street samurai has nowhere to put those points except Edge, which is precisely why mundane characters at a high metatype priority end up so lucky.
You must assign A, B, C, D and E exactly once each across the five columns. You cannot take two Bs. Every point of brilliance in one column is paid for by mediocrity in another — that constraint is the character creation minigame, and it is why Priority E Magic (mundane) is the most commonly taken cell in the game.
Priority Decision Examples
Street Samurai Build Example
- A - Resources: Need expensive cyberware and weapons
- B - Attributes: Physical stats are crucial for combat
- C - Skills: Focus on combat and infiltration skills
- D - Metatype: Human works fine for this role
- E - Magic: No magical ability (mundane)
This creates a chrome-enhanced human killing machine with top-tier gear.
Mage Build Example
- A - Magic: Full spellcasting ability is essential
- B - Attributes: Need high mental stats for magic
- C - Skills: Magic skills plus some mundane abilities
- D - Metatype: Human or pick an advantageous metatype
- E - Resources: Magic doesn't require expensive gear
This creates a powerful mage who relies on spells over equipment.
Character Advancement
Unlike many RPGs with level-based advancement, Shadowrun uses a point-buy system where you improve individual aspects of your character using Karma (experience points).
Karma
UP
Karma
GEAR
Karma Costs
- New Skill (Rating 1): 2 Karma
- Improve Skill: New Rating × 2 Karma
- Improve Attribute: New Rating × 5 Karma
- New Spell/Complex Form: 5 Karma
- Specialization: 7 Karma
Natural Progression
Your character grows organically based on what they do in-game:
- Use it or lose it: You improve skills you actually use
- Contacts matter: NPCs can teach you new abilities
- Gear upgrades: Better equipment as you earn more nuyen
- Reputation: Success brings better job offers
Putting It All Together
Here's a step-by-step walkthrough of creating your first character:
Character Creation Checklist
- Concept First: What's your character's story and role?
- Priority Selection: What does your concept need most?
- Metatype Choice: Which race fits your vision?
- Attribute Distribution: Build your foundation
- Skill Selection: What can your character do?
- Magic/Resonance: Special abilities if applicable
- Gear Purchase: Equipment within budget
- Background Details: Contacts, lifestyle, backstory
- Final Calculations: Derived attributes and limits
Common Newbie Mistakes
Avoid These Pitfalls
- The "Do Everything" Character: Spreading points too thin makes you mediocre at everything
- Ignoring Social Skills: Many problems can't be solved with bullets or code
- Forgetting Basic Gear: Don't spend all your money on one amazing item
- Stat Obsession: Remember that roleplay is more important than perfect numbers
- Solo Mindset: Build for teamwork, not individual glory
Your Character Sheet as Dashboard
Think of your character sheet as the control panel for your shadowrunner. Every number tells a story about who your character is and what they can do. A high Firearms skill suggests a military background. Expensive cyberware implies corporate connections or successful runs. Low Resources but high Magic might mean a street shaman who awakened recently.
The beautiful thing about Shadowrun's system is that it encourages specialization while allowing flexibility. Your street samurai can learn some basic hacking. Your mage can pick up social skills. Your face can get combat training. The system grows with your character's story.
Next Steps
Now you understand the core mechanics and character creation process. You're ready to build your first shadowrunner and start thinking about how they'll survive in the Sixth World. But mechanics are just the foundation - next we'll explore how to bring your character to life through roleplay, contacts, and the intricate web of relationships that make the shadow community so compelling.
Remember: The dice tell you what happens, but you decide what it means.