Rolling with the Punches

Game Mechanics and Character Creation

The Heart of Shadowrun: Dice Pools

Shadowrun uses a unique dice system that's both elegant and realistic. Instead of rolling a single die and adding modifiers, you build a "dice pool" - a handful of six-sided dice that represent your combined natural talent, training, and equipment. Think of it like assembling a team for a specific task: the more qualified people you bring, the better your chances of success.

Interactive Dice Pool Example

Scenario: Your Street Samurai is shooting at a corporate security guard

Agility:
6 dice
Firearms Skill:
5 dice
Smartgun:
2 dice
Total Pool:
13 dice

Success and Failure: The Hit System

In Shadowrun, each die that shows 5 or 6 is a "hit." You need a certain number of hits to succeed at different tasks:

graph TD A[Roll Dice Pool] --> B{Count Hits} B --> C[5s and 6s = Hits] C --> D{Compare to Threshold} D -->|Hits ≥ Threshold| E[Success!] D -->|Hits < Threshold| F[Failure] C --> G{Check for 1s} G -->|Half or more 1s| H[Glitch!] G -->|More 1s than hits| I[Critical Glitch!] style E stroke:#4ecdc4,stroke-width:3px style F stroke:#e74c3c,stroke-width:3px style H stroke:#f39c12,stroke-width:3px style I stroke:#8b0000,stroke-width:3px

Difficulty Examples

The Beauty of Extra Hits

Unlike many RPGs where you either succeed or fail, Shadowrun rewards excellence. Extra hits beyond the threshold represent degrees of success:

Character Attributes: Your Natural Talents

Every character has eight core attributes that represent their basic capabilities. Think of these as your character's hardware specifications:

Body

Physical Structure: Health, muscle mass, and physical resilience. Determines how much damage you can take and how much you can lift.

Example: A Body 6 troll can shrug off gunfire that would drop a Body 2 elf.

Agility

Physical Coordination: Hand-eye coordination, balance, and fine motor control. Used for shooting, sneaking, and acrobatics.

Example: High Agility lets you thread a needle or thread a bullet through a crowd.

Reaction

Combat Reflexes: How quickly you respond to danger. Determines initiative in combat and reaction to surprises.

Example: High Reaction means you draw first and dodge bullets like Neo.

Strength

Raw Power: Muscle strength and physical force. Used for melee damage, lifting, and breaking things.

Example: A Strength 8 troll can punch through a brick wall.

Willpower

Mental Fortitude: Determination, self-control, and resistance to mental influence. Your mental armor.

Example: High Willpower resists mind control spells and intimidation.

Logic

Analytical Thinking: Problem-solving, pattern recognition, and systematic reasoning. The foundation of hacking and technical skills.

Example: Logic helps you crack codes and diagnose technical problems.

Intuition

Gut Instincts: Situational awareness, empathy, and subconscious processing. Your "spider sense" for danger.

Example: Intuition tells you when someone's lying or when you're being watched.

Charisma

Personal Magnetism: Social presence, leadership ability, and force of personality. Your social operating system.

Example: High Charisma makes people want to help you or follow your lead.

Skills: Your Learned Abilities

The Skill System

Skills represent training and experience. When you attempt an action, you combine the relevant Attribute + Skill to form your dice pool. Think of attributes as your natural talent and skills as your training:

mindmap root((Skills)) [Combat Skills] Firearms Blades Clubs Unarmed Combat Throwing Weapons [Physical Skills] Athletics Gymnastics Infiltration Palming Perception [Social Skills] Con Etiquette Intimidation Leadership Negotiation [Technical Skills] Computer Cybercombat Electronic Warfare Hacking Hardware [Vehicle Skills] Pilot Aircraft Pilot Ground Craft Pilot Watercraft Gunnery [Magic Skills] Spellcasting Summoning Binding Enchanting Ritual Spellcasting

Skill Rating Scale

  • 0: Untrained (use attribute only, often with penalties)
  • 1-2: Novice (basic training, amateur level)
  • 3-4: Professional (career-level competence)
  • 5-6: Expert (among the best in your field)
  • 7+: Legendary (world-class mastery)

Character Creation: The Priority System

Creating a Shadowrun character is like allocating a limited budget across five crucial areas. You assign priorities A through E to determine what your character excels at and what they sacrifice:

Abridged. The full table — every metatype at every priority, and the exact Magic and Resonance ratings — is on p. 65 of the core rulebook.
Priority Metatype
(special attribute points)
Attributes Magic / Resonance Skills
(individual / group)
Resources
A Every metatype available,
including troll — with the
most special attribute points
24 points Magician or Technomancer
at the highest rating
46 / 10 450,000¥
B Every metatype still available,
but troll drops to zero points
20 points Magician or Technomancer at a
lower rating; Adept or Aspected
at their best
36 / 5 275,000¥
C Troll no longer available;
the rest cost most or all
of their points
16 points Magician or Technomancer at
the lowest usable rating;
Adept or Aspected
28 / 2 140,000¥
D Human and elf only 14 points Adept or Aspected Magician
only, at minimum rating
22 / 0 50,000¥
E Human only, 1 point 12 points Mundane — no magic,
no resonance, ever
18 / 0 6,000¥
The number in brackets is not your metatype's power level

It is your allowance of Special Attribute Points, and Special Attributes means exactly three things: Edge, Magic and Resonance. Nothing else.

This is the single most misread cell on the sheet. Taking troll at Priority A does not make you a better troll — trolls have the same racial modifiers whatever priority you bought them at. What the high priority buys is points to spend on Edge. And a mundane street samurai has nowhere to put those points except Edge, which is precisely why mundane characters at a high metatype priority end up so lucky.

The rule that catches every new player

You must assign A, B, C, D and E exactly once each across the five columns. You cannot take two Bs. Every point of brilliance in one column is paid for by mediocrity in another — that constraint is the character creation minigame, and it is why Priority E Magic (mundane) is the most commonly taken cell in the game.

Priority Decision Examples

Street Samurai Build Example

  • A - Resources: Need expensive cyberware and weapons
  • B - Attributes: Physical stats are crucial for combat
  • C - Skills: Focus on combat and infiltration skills
  • D - Metatype: Human works fine for this role
  • E - Magic: No magical ability (mundane)

This creates a chrome-enhanced human killing machine with top-tier gear.

Mage Build Example

  • A - Magic: Full spellcasting ability is essential
  • B - Attributes: Need high mental stats for magic
  • C - Skills: Magic skills plus some mundane abilities
  • D - Metatype: Human or pick an advantageous metatype
  • E - Resources: Magic doesn't require expensive gear

This creates a powerful mage who relies on spells over equipment.

Character Advancement

Unlike many RPGs with level-based advancement, Shadowrun uses a point-buy system where you improve individual aspects of your character using Karma (experience points).

START
+5
Karma
SKILL
UP
+10
Karma
NEW
GEAR

Karma Costs

Natural Progression

Your character grows organically based on what they do in-game:

Putting It All Together

Here's a step-by-step walkthrough of creating your first character:

flowchart TD A[Choose Concept] --> B[Assign Priorities] B --> C[Select Metatype] C --> D[Buy Attributes] D --> E[Buy Skills] E --> F[Choose Magic/Tech] F --> G[Buy Gear] G --> H[Add Details] H --> I[Calculate Derived Stats] I --> J[Ready to Play!] style A stroke:#e74c3c,stroke-width:3px style J stroke:#4ecdc4,stroke-width:3px

Character Creation Checklist

  1. Concept First: What's your character's story and role?
  2. Priority Selection: What does your concept need most?
  3. Metatype Choice: Which race fits your vision?
  4. Attribute Distribution: Build your foundation
  5. Skill Selection: What can your character do?
  6. Magic/Resonance: Special abilities if applicable
  7. Gear Purchase: Equipment within budget
  8. Background Details: Contacts, lifestyle, backstory
  9. Final Calculations: Derived attributes and limits

Common Newbie Mistakes

Avoid These Pitfalls

  • The "Do Everything" Character: Spreading points too thin makes you mediocre at everything
  • Ignoring Social Skills: Many problems can't be solved with bullets or code
  • Forgetting Basic Gear: Don't spend all your money on one amazing item
  • Stat Obsession: Remember that roleplay is more important than perfect numbers
  • Solo Mindset: Build for teamwork, not individual glory

Your Character Sheet as Dashboard

Think of your character sheet as the control panel for your shadowrunner. Every number tells a story about who your character is and what they can do. A high Firearms skill suggests a military background. Expensive cyberware implies corporate connections or successful runs. Low Resources but high Magic might mean a street shaman who awakened recently.

The beautiful thing about Shadowrun's system is that it encourages specialization while allowing flexibility. Your street samurai can learn some basic hacking. Your mage can pick up social skills. Your face can get combat training. The system grows with your character's story.

Next Steps

Now you understand the core mechanics and character creation process. You're ready to build your first shadowrunner and start thinking about how they'll survive in the Sixth World. But mechanics are just the foundation - next we'll explore how to bring your character to life through roleplay, contacts, and the intricate web of relationships that make the shadow community so compelling.

Remember: The dice tell you what happens, but you decide what it means.